Devlog
What changed in each update, written for players. New posts appear when a build ships.
Follow with RSSFree demo on Steam, a tutorial and a podium finish
The free demo is live on Steam. October also brought Austin Ace's tutorial, a podium ending for every match, new places to play and lots of fixes.
Midnight Canyon, wind and chip-in replays
A night course, a fan-filled obstacle course, wind and shot shaping, replays of your chip-ins, and a long list of ball and multiplayer fixes.
Ball trails, splashes and a fresh menu look
Pick your ball trail colour, watch it splash into water, sort Steam lobbies by ping, and play against smarter bots in freshly styled menus.
Smoother online play and a pile of fixes
July was all about online play: less stutter and lag, no getting knocked over mid-aim, and fixes for platforms, spinners and golf carts.
Death Bridge, ragdolls and bumpy new greens
A new obstacle course, golfers that ragdoll when they get hit, rebuilt putting greens with a slope grid, and a fresh scoreboard.
Quick Match, and obstacles that hit back
Quick Match keeps score across every hole, and the obstacle courses now shove, carry and knock golfers around for real.
Parties: bring your friends along
Make a party, share the code, and your friends follow you into your next game. Plus smarter bots and a pile of fixes.
Scout cam
Zoom in and scout the landing zone before you swing. Great for blind shots.
Our first devlog video
An intro to Speed Golf Royale, what it's about and who's making it.
Score screen, then spectate your friends
Finish a hole and you now get an end-of-level score screen, then a spectator camera so you can watch everyone else struggle.