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    <title>Speed Golf Royale devlog</title>
    <link>https://speedgolfroyale.com/devlog/</link>
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    <description>What's new in Speed Golf Royale, written for players.</description>
    <language>en</language>
    <item>
      <title>Free demo on Steam, a tutorial and a podium finish</title>
      <link>https://speedgolfroyale.com/devlog/2026-10-12-free-demo-on-steam-a-tutorial-and-a-podium-finish-recap/</link>
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      <pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate>
      <description>The free demo is live on Steam. October also brought Austin Ace's tutorial, a podium ending for every match, new places to play and lots of fixes.</description>
      <content:encoded><![CDATA[<p>The free demo of Speed Golf Royale is live on Steam ⛳ We've kept shipping since: Austin Ace now teaches you the game, every match ends on a podium, and there's a long list of polish and fixes.</p>
<h2 id="new">New</h2>
<ul>
<li>Tutorial: Austin Ace takes you round Ace Academy, his practice course, then takes you on in a qualifier at Puddle Pines.</li>
<li>Every match ends on a podium, with a trophy, fireworks and confetti for the winner. Holes-in-one get their own celebration that the whole lobby sees.</li>
<li>The Practice Ground is the new waiting room, with a driving range, a short-game corner and carts to mess about in.</li>
<li>Hollow Hop is a new par 3, and Puddle Pines is rebuilt around a creek with footbridges, a cart bridge and stepping stones.</li>
<li>Hosts get more match options: random wind per hole and ball collision settings, each with a tooltip.</li>
<li>Rewatch a hole from the result card, plus new settings: metric or imperial units, hidden name tags, a ping readout and a What's new screen after each update.</li>
</ul>
<h2 id="improved">Improved</h2>
<ul>
<li>New sounds for every club, landings and the cup, plus an announcer, a cheering crowd and fresh "Fore!" shouts.</li>
<li>Each power-up has its own colour, a burst when you grab it, an aura everyone can see and a HUD bar that blinks before it runs out.</li>
<li>Golfers, carts and balls splash and ripple in water, and carts leave skid marks.</li>
<li>Fewer stutters on wooded courses, the first splash, getting into a cart and the flyover. Online, your ball leaves the club the moment you hit it.</li>
</ul>
<h2 id="fixed">Fixed</h2>
<ul>
<li>Balls no longer roll on for ages down slopes, get stuck between platforms or fall through the floor, and they pass through golfers so nobody can block your shot.</li>
<li>Hosting no longer makes duplicate lobbies, joining no longer gets stuck loading, parked carts stay put on slopes, and a crash loading a level on Mac is gone.</li>
</ul>]]></content:encoded>
    </item>
    <item>
      <title>Midnight Canyon, wind and chip-in replays</title>
      <link>https://speedgolfroyale.com/devlog/2026-09-30-midnight-canyon-wind-and-chip-in-replays-recap/</link>
      <guid isPermaLink="true">https://speedgolfroyale.com/devlog/2026-09-30-midnight-canyon-wind-and-chip-in-replays-recap/</guid>
      <pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate>
      <description>A night course, a fan-filled obstacle course, wind and shot shaping, replays of your chip-ins, and a long list of ball and multiplayer fixes.</description>
      <content:encoded><![CDATA[<p>September was a big one. There are two new courses, including Midnight Canyon, a night course in a red-rock canyon where every golfer wears a headlamp. Wind now changes how every hole plays.</p>
<h2 id="new">New</h2>
<ul>
<li>Two new courses in the rotation: Midnight Canyon, played at night, and Wind Tunnel Run, an obstacle course where big fans push your ball around.</li>
<li>Wind: each hole rolls a random wind speed and direction, shown on a compass in the HUD. It only pushes the ball in the air, so putts are never affected. You can also shape shots now, with a draw or fade, a high flop or a low stinger.</li>
<li>Match options at the starter booth: the host picks which courses to play, in order or shuffled, plus wind strength (Off, Calm, Strong or Wild) and the hole-out timer. The host can also end a hole from the pause menu.</li>
<li>Hole-out moments: when your shot is heading for the cup, the camera follows it in. The cup is a real hole the ball drops into, everyone gets a feed of who just holed out, and you can watch your chip-ins again or save them as video clips from the new Replays screen.</li>
<li>An Unstuck button in the pause menu moves you to nearby open ground when you get wedged somewhere.</li>
<li>A new animated 3D intro when the game starts, and a redesigned start menu.</li>
</ul>
<h2 id="improved">Improved</h2>
<ul>
<li>Golfers feel livelier: knockdowns are floppier and funnier, jumps squash and stretch, running is quicker but slows in bunkers and rough, and clubs sit properly in your hands.</li>
<li>Puddle Pines, Blizzard Basin and Misty Loch Links got fog, treelines, distant hills, birds and clouds around them, so the courses no longer end at a hard edge.</li>
<li>Full 20-player matches run smoother, and Settings has graphics presets, with Low picked for you on laptops with built-in graphics.</li>
<li>Settings has a new Controls tab listing every key and a short description for each setting. Key prompts follow your keyboard layout and controller, Spanish is fully translated, and menus, scoreboards and the swing meter got a cleaner look.</li>
</ul>
<h2 id="fixed">Fixed</h2>
<ul>
<li>Balls no longer sink into the ground, fall through the floor or get stuck under a putting green. Cannons fire again, and a ball only splashes when it lands in water.</li>
<li>Online: no more starting a match under the level, crashes at the end of a hole or after rejoining, golfers spinning on other screens, mismatched power-ups, a missing ball in the waiting room, a scoreboard that didn't reset, or a blank result card when someone else holed out. Quitting also leaves your party properly.</li>
</ul>]]></content:encoded>
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    <item>
      <title>Ball trails, splashes and a fresh menu look</title>
      <link>https://speedgolfroyale.com/devlog/2026-08-31-ball-trails-splashes-and-a-fresh-menu-look-recap/</link>
      <guid isPermaLink="true">https://speedgolfroyale.com/devlog/2026-08-31-ball-trails-splashes-and-a-fresh-menu-look-recap/</guid>
      <pubDate>Mon, 31 Aug 2026 00:00:00 GMT</pubDate>
      <description>Pick your ball trail colour, watch it splash into water, sort Steam lobbies by ping, and play against smarter bots in freshly styled menus.</description>
      <content:encoded><![CDATA[<p>August was a look-and-feel month. Your ball now leaves a ribbon trail in a colour you choose, kicks up grass when you hit it and makes a splash when it finds the water.</p>
<h2 id="new">New</h2>
<ul>
<li>Ball trails are now a smooth ribbon, and you can pick the trail colour in the Customization menu.</li>
<li>Hitting off the grass throws up a puff of turf, and a ball that lands in water splashes.</li>
<li>The Steam lobby browser has Host and Join tabs, sorting by ping or player count, and a Friends Only filter.</li>
</ul>
<h2 id="improved">Improved</h2>
<ul>
<li>The menus, lobby, customization and settings screens have a new look. Escape in the pre-match lobby or the customize menu now takes you back a step instead of opening the pause menu.</li>
<li>The spectator screen stays out of the way: your score sits bottom right with a little animation, and you can flick to the previous player as well as the next.</li>
<li>Bots are much better at getting round a course. They come in a mix of skill levels, aim away from water, find their way around obstacles and run to their ball instead of teleporting to it.</li>
</ul>
<h2 id="fixed">Fixed</h2>
<ul>
<li>Golfers in online games could get stuck aiming with a frozen swing meter and no controls. Fixed.</li>
<li>Saw traps that move along a path now hit you where they actually are, not back at their starting spot.</li>
<li>The scoreboard counts scores correctly again and shows the right birdie and bogey icons.</li>
<li>The green on Blizzard Basin no longer floats above the ground.</li>
<li>The course flyover before tee-off no longer gets skipped.</li>
<li>The lobby info panel no longer vanishes when the Steam lobby list refreshes, and lobby pings no longer show -1ms.</li>
</ul>]]></content:encoded>
    </item>
    <item>
      <title>Smoother online play and a pile of fixes</title>
      <link>https://speedgolfroyale.com/devlog/2026-07-31-smoother-online-play-and-a-pile-of-fixes-recap/</link>
      <guid isPermaLink="true">https://speedgolfroyale.com/devlog/2026-07-31-smoother-online-play-and-a-pile-of-fixes-recap/</guid>
      <pubDate>Fri, 31 Jul 2026 00:00:00 GMT</pubDate>
      <description>July was all about online play: less stutter and lag, no getting knocked over mid-aim, and fixes for platforms, spinners and golf carts.</description>
      <content:encoded><![CDATA[<p>We spent July on online play. Games with other people should feel smoother now, with less stutter and lag, and we fixed a stack of bugs that only showed up when you joined someone else's game.</p>
<h2 id="improved">Improved</h2>
<ul>
<li>Online matches stutter less, feel more responsive and send far less data, and we fixed the random hitches some players saw when playing online.</li>
<li>Nothing can knock you over while you're lining up a shot. Saws, spinners, carts and other golfers pass straight through you.</li>
<li>Times on the scoreboard are whole seconds now, without the decimals.</li>
</ul>
<h2 id="fixed">Fixed</h2>
<ul>
<li>Moving platforms no longer hitch or sit in the wrong spot when you stand on them in someone else's game.</li>
<li>Spinner obstacles no longer slow down when a golfer runs into them.</li>
<li>Golf carts now knock over every golfer, not just the host.</li>
<li>Other golfers no longer get stuck in a falling pose when you watch them online.</li>
<li>Your golfer no longer gets stuck after finishing a swing.</li>
<li>The running sound no longer keeps playing while you're ragdolled.</li>
<li>Pickups in the waiting room no longer respawn twice in the same spot.</li>
<li>Fixed a scoreboard crash and a network error that could trip up online matches.</li>
</ul>]]></content:encoded>
    </item>
    <item>
      <title>Death Bridge, ragdolls and bumpy new greens</title>
      <link>https://speedgolfroyale.com/devlog/2026-06-30-death-bridge-ragdolls-and-bumpy-new-greens-recap/</link>
      <guid isPermaLink="true">https://speedgolfroyale.com/devlog/2026-06-30-death-bridge-ragdolls-and-bumpy-new-greens-recap/</guid>
      <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
      <description>A new obstacle course, golfers that ragdoll when they get hit, rebuilt putting greens with a slope grid, and a fresh scoreboard.</description>
      <content:encoded><![CDATA[<p>June's headline is Death Bridge, a new obstacle course with a flyover at the start so you can see what you're in for. Golfers also ragdoll properly now when something hits them.</p>
<h2 id="new">New</h2>
<ul>
<li>Death Bridge, a new obstacle course with a cannon, long saws and double saws.</li>
<li>Ragdolls: get hit by a golf cart or a saw and your golfer goes limp and tumbles, and everyone in the match sees the same tumble.</li>
<li>New putting greens on every course, with real bumps and slopes.</li>
<li>While you line up a putt, a coloured grid on the green shows which way it breaks.</li>
<li>A new-look scoreboard, with icons in place of some of the text.</li>
</ul>
<h2 id="improved">Improved</h2>
<ul>
<li>The flyover camera moves more smoothly.</li>
</ul>
<h2 id="fixed">Fixed</h2>
<ul>
<li>A perfect shot could freeze your golfer and stop you hitting the ball again.</li>
<li>Your golfer could get stuck aiming when playing online.</li>
<li>Golf carts sometimes spawned in the ground at the start of a match.</li>
<li>Balls sent down a pipe now drop into the cup like they're meant to.</li>
<li>Settings not loading on Mac.</li>
<li>Saws and other obstacles knocking golfers off in odd directions.</li>
</ul>]]></content:encoded>
    </item>
    <item>
      <title>Quick Match, and obstacles that hit back</title>
      <link>https://speedgolfroyale.com/devlog/2026-05-31-quick-match-and-obstacles-that-hit-back-recap/</link>
      <guid isPermaLink="true">https://speedgolfroyale.com/devlog/2026-05-31-quick-match-and-obstacles-that-hit-back-recap/</guid>
      <pubDate>Sun, 31 May 2026 00:00:00 GMT</pubDate>
      <description>Quick Match keeps score across every hole, and the obstacle courses now shove, carry and knock golfers around for real.</description>
      <content:encoded><![CDATA[<p>May brought Quick Match. After every hole you now see how that hole went and the running totals for the whole match, so you always know who's actually winning.</p>
<h2 id="new">New</h2>
<ul>
<li>Quick Match, with a scoreboard for each hole and one for the whole match.</li>
<li>The swipers on Floaty Fairways now shove golfers around, and everyone in the match sees the same shove.</li>
<li>Moving platforms on Floaty Fairways carry you and your ball along for the ride.</li>
<li>Saw traps on Hurry Up Hill knock you flying when they catch you.</li>
</ul>
<h2 id="improved">Improved</h2>
<ul>
<li>Spring pads are a bit more forgiving about when you jump.</li>
<li>Putts roll closer to the power you picked, with the ball behaving better on the green.</li>
</ul>
<h2 id="fixed">Fixed</h2>
<ul>
<li>You couldn't properly hit a ball that had stopped on a slope.</li>
</ul>]]></content:encoded>
    </item>
    <item>
      <title>Parties: bring your friends along</title>
      <link>https://speedgolfroyale.com/devlog/2026-04-30-parties-bring-your-friends-along-recap/</link>
      <guid isPermaLink="true">https://speedgolfroyale.com/devlog/2026-04-30-parties-bring-your-friends-along-recap/</guid>
      <pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate>
      <description>Make a party, share the code, and your friends follow you into your next game. Plus smarter bots and a pile of fixes.</description>
      <content:encoded><![CDATA[<p>April's big one is parties. Make a party, share the code with your friends, and when the party leader starts a game, everyone comes along.</p>
<h2 id="new">New</h2>
<ul>
<li>Parties: create or join one with a code from the start screen, see who's in it and what it's up to, and follow the leader into their game.</li>
<li>A window size option in the display settings.</li>
<li>Your golf bag now shows up on the start screen.</li>
</ul>
<h2 id="improved">Improved</h2>
<ul>
<li>Bots run for a golf cart when one is close by, and celebrate with an emote when they finish a hole again.</li>
<li>Golfers fall a little faster, so jumps and drops feel less floaty.</li>
</ul>
<h2 id="fixed">Fixed</h2>
<ul>
<li>Aiming felt laggy when you weren't the one hosting.</li>
<li>Matches that sometimes never finished loading.</li>
<li>A freeze that could happen while spectating.</li>
<li>Screens that hung around too long, like the countdown staying up after the match had started, and buttons showing up in the wrong place.</li>
<li>Your camera not resetting when you went back to running after a shot, and the scout cam not working at the waiting room's driving range.</li>
<li>Golf carts getting stuck in the ground at the start of a match should happen less often.</li>
</ul>]]></content:encoded>
    </item>
    <item>
      <title>Scout cam</title>
      <link>https://speedgolfroyale.com/devlog/2026-03-01-scout-cam/</link>
      <guid isPermaLink="true">https://speedgolfroyale.com/devlog/2026-03-01-scout-cam/</guid>
      <pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate>
      <description>Zoom in and scout the landing zone before you swing. Great for blind shots.</description>
      <content:encoded><![CDATA[<p>🔍 New feature: the scout cam. Zoom in and scout the landing zone of your shot before you hit it.</p>
<p>It helps a lot with blind shots, and gives you a better idea of where your ball will go if you hit a perfect shot. Where it actually lands still depends on your power and accuracy. 🏌️</p>
<p><video src="https://speedgolfroyale.com/media/video/scout-cam.mp4" poster="https://speedgolfroyale.com/media/video/scout-cam.jpg" controls muted playsinline preload="none"></video></p>]]></content:encoded>
    </item>
    <item>
      <title>Our first devlog video</title>
      <link>https://speedgolfroyale.com/devlog/2026-02-07-first-devlog-video/</link>
      <guid isPermaLink="true">https://speedgolfroyale.com/devlog/2026-02-07-first-devlog-video/</guid>
      <pubDate>Sat, 07 Feb 2026 00:00:00 GMT</pubDate>
      <description>An intro to Speed Golf Royale, what it's about and who's making it.</description>
      <content:encoded><![CDATA[<p>The first devlog video for Speed Golf Royale: an intro to the game, what it's about and who is making it.</p>
<iframe src="https://www.youtube-nocookie.com/embed/tDo2oSxQ3_A" title="Speed Golf Royale devlog #1" loading="lazy" allow="accelerometer; encrypted-media; gyroscope; picture-in-picture; fullscreen" allowfullscreen></iframe>]]></content:encoded>
    </item>
    <item>
      <title>Score screen, then spectate your friends</title>
      <link>https://speedgolfroyale.com/devlog/2026-01-25-spectating-your-friends/</link>
      <guid isPermaLink="true">https://speedgolfroyale.com/devlog/2026-01-25-spectating-your-friends/</guid>
      <pubDate>Sun, 25 Jan 2026 00:00:00 GMT</pubDate>
      <description>Finish a hole and you now get an end-of-level score screen, then a spectator camera so you can watch everyone else struggle.</description>
      <content:encoded><![CDATA[<p>Trying out a devlog here, and while I'm at it I might as well show off what I've been working on.</p>
<p>There's now an end-of-level score screen. Once you've holed out it hands you over to spectating, so you can watch your friends struggle to finish. 😆</p>
<p><video src="https://speedgolfroyale.com/media/video/spectator.mp4" poster="https://speedgolfroyale.com/media/video/spectator.jpg" controls muted playsinline preload="none"></video></p>]]></content:encoded>
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